|Spying on the assassins|
|Daud's home amongst ruins|
|Daud, so close to my blade|
|The whale cavern, and Granny Rags|
Imagine my surprise when it was none other than old Granny Rags. I assisted Granny Rags against the Bottle Street Gang, which in retrospect seems to have been quite the mistake. Is she the cause of the rat plague? The signs certainly point in her direction. The cavern I found her in sat below a rotting whale carcass, with a foul stench coming from whatever she was brewing in the bathtub in the centre.
|Strange symbols, to summon rats?|
I decided to correct my mistake, and searched for her weakness. It seemed her cameo (engraved jewellery) was of great importance, and so I placed it in the exceedingly convenient furnace and incinerated it. This made her quite angry, but now that her powers were reduced I could kill her quite easily. I took all I could from her den, including the master key, and made my way through to the Hound Pits.
It seems I was not the only one betrayed at the pub, which now swarmed with city guards. Cecilia informed me that almost all of my fellow conspirators were dead, but that Sokolov and Piero were holed up in the workshop. I dispatched the guardsmen and Tall Boys, and found my way into the workshop. They provided useful information and equipment, and revealed how to summon Sam the boatman.
|Scientists at work|
Sam had been waiting for me, and took me to Kingsparrow Island, my final destination. He let me know in no uncertain terms that he considers me a terrible person for all that I've done. It hits quite hard, especially since Samuel is one of the best characters in the game. He's correct too, I have killed so many to get here. Not long until it is all completed.
|"...the things you've done, you could be the worst of us."|
The island and the lighthouse are in a state of war. The three remaining conspirators now fight amongst themselves for the power they crave. High Overseer Martin shoots himself rather than be killed by me. Lord Pendleton dies from a bullet wound from an unknown soldier. Admiral Havelock resides at the top of the lighthouse, and I slowly make my way towards him.
|High Overseer Martin|
The top of the lighthouse is luxurious, but the war room tells of it's purpose. Emily's room is empty, a trail of blood leads further upwards. On the way I find a dying servant, but I cannot help her. The stairs up lead to the sounds of angry shouting, Havelock has Emily at the very top.
|The Lighthouse's decadent interior|
I decide to sneak up behind him, so very carefully so that he doesn't realise I'm there. I listen to him for a short while, his plan involves him ruling the Empire. Two thrusts of my sword and he falls just like the rest. Emily jumps into my arms, thankful for her rescue. Her voice makes me wonder if I could have done better, and if all this violence has solved anything at all.
|Emily saved, but what of Dunwall?|
|What will history tell us? That the daughter of a murdered Empress ascended the throne up a mountain of corpses, carried by an assassin named Corvo?|
You barely get to appreciate the consequences of your actions, so I have already embarked upon a second playthrough in order to see what a low-chaos, non-lethal playthrough is like (although I accidentally had to kill a guard on my escape from prison, since I'm actually not very good at being stealthy and I hadn't saved the game!).
Dishonored is a game that owes a lot to it's ancestors, the likes of Half Life 2, Thief and so on, but still stands well on it's own merits. I often am so very pessimistic about the state of modern gaming, but it's games like Dishonored which make me glad I persist with it. It has my highest honour, which is that I will happily replay it!