Roger Wilco is a hero that is very easy to relate to, he's just an ordinary man who finds himself in extraordinary situations. He begins the first game as a janitor, but at the start of this game he has managed to foil Sludge Vohauls plan to destroy Xenon, escape the clutches of Sludge Vohaul's revenge, help the Two Guys from Andromeda and salvage a half-decent space-worthy ship. Now he finds himself at a seedy bar, taking a rest on his way back home, and regaling the locals with tales of his impressive feats.
This relaxation is short-lived though, as Roger is approached by two stern-looking cyborgs with rather large rifles. Escorting him outside, they reveal they are working for Sludge Vohaul who is somehow both still alive and rather angry! Thankfully our hero is saved by the efforts of two strange men, who open a rift in time and space for Roger to jump into. With no time for a proper explanation, Roger has nothing else to do but jump, but where will this strange portal lead?
It seems a dystopian nightmare is the answer, and a quick look up at the status bar reveals it to be Space Quest XII! Xenon, Roger's home planet, looks to be in a rather sorry state. Why were we sent here? What should we do? How do I stop Sludge Vohaul, once and for all?
|Time travel certainly looks trippy|
|Space Quest XII? What happened?|
|Basil Exposition tells us about their doomed supercomputer project|
The journey through the sewer is a brief one, as we exit on the far side of the street. Bit of a waste, but we do notice some sort of aircraft land and some of those laser-wielding sequel police marching out. Thinking quickly, or at least as quickly as Roger does, we move towards the aircraft and hide in the landing gear just in time for it to take off to the mysterious tower in the distance.
|For some reason they're searching for me in all my previous adventures!|
|Typing random codes gets you here, I think always the second one you try.|